Commander
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence294 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana5
Mana rocks1
Mana dorks1
Land ramp1
Other acceleration6
Minor treasure1
Other acceleration1
Extra Turn Redundancy+10ⓘ
Tutors1
Cantrips & burst draw6
Scry & Surveil2
Recursion1
Value engines6
Counterspells5
Artifact/enchantment removal1
Spot removal7
Graveyard hate1
Protection4
Two-Color Mana Base+15ⓘ
Mana Acceleration+2ⓘ
Premium utility lands1
Utility lands4
Taplands9
Basic lands2
Extra Turn Package+20ⓘ
Tempo Control+6ⓘ
Combo pieces1
Synergy pieces9
Win conditions3
Combat threats10
Drain effects3
Token generators1
Extra turns10
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 4.4 (Bracket 2)+Extra Turns 9→ Bracket 4
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
Extra turns 9
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Combo (Commander)12 cards
This deck is built around assembling one or more infinite combo finishes.
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Storm20 cards
20 storm synergies. Chain spells for exponential value.
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Voltron13 cards
13 equipment/auras. Stack these on the commander for one-shot commander damage kills.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.