K'rrik, Son of Yawgmoth

6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Deterministic combo linesBloodchief Ascension,Mindcrank
High confidence(391 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10
Mana rocks2
Land ramp1
Other acceleration1
Treasure generators1
Mono-Color Mana Base (no fixing needed)+20
Mono-Color Powerhouse Lands (2)+7
Premium utility lands1
Basic lands1
3 Combo(s) Detected (Consistency: 94%)+33
Combat Damage Synergy: aristocrats engine+8
Commander Synergy (1 groups)+4
Combat threats1
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1 → Bracket 3
Threats96Mana base70Consistency65

1.6 above Bracket 2 ceiling (4.5)

0.4 below Bracket 4 threshold (6.5)

2-card combo are present, but your power level already places this deck in Bracket 3.

2-card combo
Game changers — none
Mass land denial — none
Extra turns — none

Themes8 total

Aristocrats11 cards

11 sacrifice/death synergies. Drains opponents while generating value from deaths.

Stompy / Big Mana11 cards

11 high-impact creatures. Ramp into massive threats that dominate the board.

Lifegain9 cards

9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Combos3 total