Commander
6.5±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(463 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks6
Mana dorks5
Tutors1
Draw engines9
Cantrips & burst draw2
Counterspells6
Spot removal4
Board wipes4
Stax & hate1
Mana Acceleration (19 sources)+9ⓘ
Fetchlands4
Dual & shock lands6
Premium utility lands4
Utility lands8
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+24ⓘ
Combo pieces2
Synergy pieces13
Win conditions1
Combat threats3
Drain effects1
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 3
Mana base91Threats88Interaction87
2.0 above Bracket 2 ceiling (4.5)
0.0 below Bracket 4 threshold (6.5)
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Tokens (Commander)20 cards
This deck generates and leverages a wide board of creature tokens.
Artifacts Matter15 cards
15 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.