Commander
No commander provided5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(386 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks4
Land ramp8
Other acceleration2
Draw engines12
Cantrips & burst draw4
Recursion4
Value engines8
Counterspells1
Spot removal4
Graveyard hate1
Board wipes1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands2
Dual & shock lands8
Premium utility lands2
Utility lands6
Taplands1
Combat Damage Synergy: 1 haste enabler+2ⓘ
Win conditions2
Combat threats8
Drain effects1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Consistency92Speed86Mana base84
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron26 cards
26 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Stax8 cards
8 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.