Commander
No commander provided3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(210 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks5
Mana dorks1
Land ramp6
Other acceleration2
Draw engines4
Recursion4
Value engines1
Spot removal8
Graveyard hate2
Board wipes4
Stax & hate2
Mana Acceleration (15 sources)+5ⓘ
Premium utility lands3
Utility lands6
Taplands16
Combat Damage Synergy: token swarm strategy+15ⓘ
Combat threats1
Drain effects2
Token generators4
Reanimation3
Group slug1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Mana base76Interaction55Threats52
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Enchantress16 cards
16 enchantment synergy cards. Deck rewards you for casting enchantments.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats6 cards
6 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.