Commander
7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence576 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Land ramp1
Treasure generators2
Minor treasure1
Tutors2
Draw engines9
Cantrips & burst draw4
Scry & Surveil5
Recursion8
Value engines3
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate2
Protection2
Two-Color Powerhouse Lands+7ⓘ
Fetchlands8
Dual & shock lands6
Premium utility lands3
Utility lands12
Taplands3
Basic lands2
3 Combo Families+29ⓘ
Combat Damage Synergy+23ⓘ
Commander Synergy+1ⓘ
Combo pieces9
Synergy pieces14
Combat threats1
Drain effects2
Token generators9
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)21 cards
This deck generates value from sacrificing and recurring creatures.
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Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.