Commander
4.4±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(294 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks2
Other acceleration1
Treasure generators2
Low Land Count (26/33)+-18ⓘ
Tutors4
Draw engines3
Cantrips & burst draw2
Recursion2
Value engines5
Other1
Spot removal14
Graveyard hate2
Board wipes4
Stax & hate4
Protection3
Two-Color Mana Base (no fixing needed)+15ⓘ
Low Land Count (26/33)+-18ⓘ
Fetchlands8
Dual & shock lands2
Utility lands4
Taplands1
Combat Damage Synergy: token swarm strategy, 4 tribal lords, aristocrats engine+25ⓘ
Synergy pieces7
Combat threats10
Sacrifice outlets4
Drain effects5
Token generators5
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 4.4 (Bracket 2)+Mass Land Denial→ Bracket 4
Threats90Interaction84Mana base75
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Game changers 1
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats25 cards
25 sacrifice/death synergies. Drains opponents while generating value from deaths.
Goblin Tribal19 cards
19 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.