Commander
2.4±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(124 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks3
Land ramp8
Other acceleration3
Glass Cannon (high ramp, low draw)+-10ⓘ
Draw engines2
Cantrips & burst draw1
Recursion1
Value engines3
Spot removal4
Board wipes1
Protection2
Mana Acceleration (16 sources)+6ⓘ
Mono-Color Mana Base (no fixing needed)+3ⓘ
Fetchlands4
Utility lands5
Taplands2
Basic lands1
Forest+27
Synergy pieces2
Win conditions1
Combat threats3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Speed75Mana base70Interaction23
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Lifegain6 cards
6 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.