Commander
5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Deterministic combo lines—,
High confidence(369 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana8
Treasure generators5
Other2
Tutors2
+3
Draw engines5
Cantrips & burst draw6
Recursion1
Value engines3
Control Strategy Bonus (19.1 interaction cards)+30ⓘ
Counterspells2
Spot removal1
Artifact/enchantment removal1
Board wipes2
Stax & hate11
Edict effects1
Protection9
+1
Mono-Color Mana Base (no fixing needed)+27ⓘ
Mono-Color Powerhouse Lands (1)+5ⓘ
Utility lands2
+4
+2
Basic lands1
+32
4 Combo Families (4 lines, Consistency: 70%)+34ⓘ
Combat Damage Synergy: 2 extra combats, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces5
Synergy pieces1
Win conditions3
Combat threats13
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.7 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats91Interaction81Speed75
✓
Game changers 2
✓
Mass land denial (2)
✓2-card combo
✕Extra turns — none
Themes6 total
Voltron18 cards
18 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
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