Ghost of Sparta

Commander
R
5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Deterministic combo lines,
High confidence(369 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana8
0+8
1+10
R+5
1R+5
2R+6
2R+6
2R+5
3RR+1
Treasure generators5
R+8
R+4
R+2
1R+4
2R+4
Other2
1R+1
4RR+5
Tutors2
1R+7
+3
Draw engines5
2+1
1R+1
3+10
3+2
4+8
Cantrips & burst draw6
1R+1
2R+4
3+2
2R+1
2RR+1
4RR+1
Recursion1
3RR+1
Value engines3
1+2
R+2
4+1
Control Strategy Bonus (19.1 interaction cards)+30
Counterspells2
R+7
2R+9
Spot removal1
1+2
Artifact/enchantment removal1
R+6
Board wipes2
2RR+1
8R+5
Stax & hate11
RR+5
2+5
2+5
2+1
RR+1
1R+1
2R+6
2R+5
1RR+1
3+1
2RR+1
Edict effects1
5RR+1
Protection9
1+4
R+3
2+1
3+4
3+1
3+1
4+3
4+1
+1
Mono-Color Mana Base (no fixing needed)+27
Mono-Color Powerhouse Lands (1)+5
Utility lands2
+4
+2
Basic lands1
+32
4 Combo Families (4 lines, Consistency: 70%)+34
Combat Damage Synergy: 2 extra combats, aristocrats engine, 2 damage multipliers+25
Commander Synergy (1 groups)+1
Combo pieces5
3+7
2R+5
2R
3RR+1
4RR
Synergy pieces1
2R+2
Win conditions3
1RRR+1
3RR+5
3RRR+1
Combat threats13
1+3
1R+1
3+4
3+2
3+1
3+1
2RR+1
3RR+8
5+4
3RR+1
5RR+6
5RR+1
+1 more
Drain effects1
1RR+1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.7 (Bracket 3)+Mass Land Denial Bracket 4
Threats91Interaction81Speed75
Game changers 2
Mass land denial (2)
2-card combo
Extra turns — none

Themes6 total

Voltron18 cards

18 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Aggro18 cards

18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Legends Matter10 cards

10 legendary synergies. Your legends grow stronger together.

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Combos4 total

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