Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(175 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (44% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks1
Mana dorks3
Land ramp1
Other acceleration1
Treasure generators2
Draw engines1
Cantrips & burst draw16
Value engines4
Counterspells2
Spot removal15
Graveyard hate1
Board wipes4
Stax & hate2
Protection3
Fetchlands2
Utility lands2
Combat Damage Synergy: token package, 4 evasion enablers, 1 damage multiplier+21ⓘ
Synergy pieces8
Win conditions1
Combat threats9
Drain effects1
Token generators5
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats84Mana base77Consistency56
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Dragon Tribal15 cards
15 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.