Commander
6.4±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(403 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Tutors12
Draw engines3
Cantrips & burst draw5
Wheels1
Value engines2
Counterspells3
Spot removal9
Board wipes3
Stax & hate2
Protection3
Two-Color Powerhouse Lands (5)+13ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands1
Utility lands10
Taplands3
Other1
5 Combo Families (5 lines, Consistency: 92%)+43ⓘ
Combat Damage Synergy: 3 damage multipliers+12ⓘ
Combo pieces7
Synergy pieces3
Win conditions1
Combat threats3
Sacrifice outlets1
Drain effects3
Damage multipliers1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats93Consistency89Mana base86
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Deathtouch8 cards
8 deathtouch synergies. Small creatures that kill anything they touch.
Unblockable / Evasion6 cards
6 evasion cards. Creatures that can't be blocked deal guaranteed damage.