Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(363 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks4
Land ramp9
Treasure generators1
Tutors2
Draw engines4
Cantrips & burst draw8
Recursion18
Value engines6
Counterspells1
Spot removal6
Graveyard hate2
Protection1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands2
Utility lands5
Taplands8
2 Combo Families (2 lines, Consistency: 64%)+24ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces4
Synergy pieces9
Drain effects1
Reanimation6
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Consistency90Threats87Mana base82
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator24 cards
24 graveyard synergies. Use your graveyard as a second hand.
Mill14 cards
14 mill effects. Empty opponent libraries or fuel your graveyard.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.