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HomeExplore decksCommanders
WB

Elas il-Kor

viaMoxfieldMoxfield·0 views·1h ago

Power level

4.8±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence329 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana3
Mana rocks2
Minor treasure1
Low Land Count−8ⓘ
Draw engines3
Cantrips & burst draw4
Scry & Surveil2
Recursion8
Value engines6
Synergy support4
Counterspells1
Artifact/enchantment removal3
Spot removal13
Graveyard hate1
Board wipes3
Stax & hate2
Edict effects1
Protection6
Two-Color Mana Base+20ⓘ
Two-Color Powerhouse Lands+4ⓘ
Low Land Count−8ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands2
Taplands1
Basic lands2
Combat Damage Synergy+8ⓘ
Commander Synergy+1ⓘ
Synergy pieces6
Win conditions2
Combat threats1
Sacrifice outlets6
Drain effects3
Token generators7
Enablers1
Other3

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.8 → Bracket 2

1.8 above Bracket 1 ceiling (3)

0.2 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

LifegainCore (24 cards)

24 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Go-Wide / WeeniesCore (19 cards)

19 low-cost creatures. Swarm the board and pump for lethal attacks.

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AristocratsCore (16 cards)

16 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.