Commander
No commander provided2.0±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(82 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks1
Other acceleration1
Treasure generators2
Low Land Count (1/32)+-78ⓘ
Draw engines3
Cantrips & burst draw5
Recursion3
Spot removal7
Board wipes3
Stax & hate2
Protection4
Low Land Count (1/32)+-78ⓘ
Taplands1
1 Combo(s) Detected (Consistency: 32%)+16ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine+13ⓘ
Combo pieces2
Win conditions2
Sacrifice outlets1
Drain effects1
Token generators10
Reanimation1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.0 → Bracket 1
Threats87Interaction60Speed42
1.0 above Bracket 0 ceiling (1)
1.0 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Clones11 cards
11 clone effects. Copy the best threats on the battlefield.
Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.