Commander
4.3±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(289 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Mana rocks1
Mana dorks2
Land ramp3
Other acceleration4
Tutors4
Draw engines5
Recursion2
Value engines2
Spot removal3
Stax & hate3
Protection5
Fetchlands7
Dual & shock lands1
Premium utility lands1
Utility lands5
Taplands2
Commander Synergy (1 groups)+15ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Synergy pieces2
Drain effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 4.3 (Bracket 2)+Game Changers→ Bracket 4
Mana base83Consistency76Speed54
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Enchantress9 cards
9 enchantment synergy cards. Deck rewards you for casting enchantments.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Cycling5 cards
5 cycling cards. Smooth draws while triggering cycling payoffs.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.