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HomeExplore decksCommanders
UB

Yuriko

viaArchidektArchidekt·10 views·2h ago

Power level

7.3±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence530 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Yuriko: Ninja damage+16ⓘ
Yuriko: Ninjutsu+12ⓘ
Efficient Curve+8ⓘ
Fast mana2
Mana rocks3
Treasure generators1
Other acceleration1
Other1
Commander Synergy+9ⓘ
Low Land Count−8ⓘ
Tutors4
Draw engines4
Cantrips & burst draw9
Scry & Surveil1
Value engines1
Other4
Counterspells13
Spot removal7
Board wipes2
Edict effects1
Protection1
Soft interaction1
Low Land Count−8ⓘ
Fetchlands6
Dual & shock lands2
Premium utility lands1
Utility lands3
Basic lands2
Commander Synergy+27.5ⓘ
Tempo Control+20ⓘ
Yuriko: Ninja damage+16ⓘ
Combo Commander+15ⓘ
Extra Turn Package+5ⓘ
Synergy pieces5
Win conditions2
Combat threats16
Token generators3
Alternate win strategies1
Other3

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.3 → Bracket 4

0.3 above Bracket 3 ceiling (7)

1.7 below Bracket 5 threshold (9)

Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →
✓
Game Changers 1
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none

Themes7 total

Go-Wide / WeeniesCore (20 cards)

20 low-cost creatures. Swarm the board and pump for lethal attacks.

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AggroCore (16 cards)

16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Counter ControlCore (14 cards)

14 counterspells. Control the stack and protect key win conditions.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power7.3→7.3—
BracketB4→B4

Vectors

Velocity
74→74
—
Consistency
84→84
—
Interaction
90→91
+1
Efficiency
82→82
—
Lethality
97→97
—

Card Changes

Added (1)

Removed (1)