Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(390 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Land ramp7
Other acceleration1
Treasure generators1
Tutors5
Draw engines4
Cantrips & burst draw9
Recursion18
Spot removal3
Board wipes2
Stax & hate1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands4
Utility lands11
Taplands4
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 92%)+24ⓘ
Combo pieces3
Synergy pieces19
Win conditions1
Combat threats3
Sacrifice outlets1
Reanimation4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats96Consistency90Mana base86
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill27 cards
27 mill effects. Empty opponent libraries or fuel your graveyard.
Graveyard/Reanimator21 cards
21 graveyard synergies. Use your graveyard as a second hand.
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.