Commander
4.1±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Medium confidence(270 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Land ramp1
Other acceleration2
Treasure generators1
Draw engines8
Cantrips & burst draw1
Recursion1
Value engines4
Counterspells1
Spot removal9
Board wipes3
Stax & hate1
Protection1
Mana Acceleration (11 sources)+1ⓘ
Premium utility lands2
Utility lands5
Taplands6
Combat Damage Synergy: 1 evasion enabler, 2 damage multipliers+11ⓘ
Tempo Control (lockout lethality)+7.4ⓘ
Win conditions1
Combat threats1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Consistency76Interaction65Mana base58
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron16 cards
16 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.