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Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence428 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks8
Mana dorks1
Land ramp2
Treasure generators1
Tutors2
Draw engines5
Cantrips & burst draw4
Recursion3
Value engines1
Counterspells3
Spot removal8
Board wipes3
Protection1
Mana Acceleration+2ⓘ
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands7
Taplands4
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, 5 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 68%)+21ⓘ
Combo pieces2
Synergy pieces13
Win conditions1
Combat threats1
Drain effects1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3
1.2 above Bracket 2 ceiling (5)
0.8 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.
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