Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(380 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks1
Other acceleration3
Treasure generators2
Draw engines3
Cantrips & burst draw4
Recursion5
Value engines3
Spot removal6
Board wipes1
Protection1
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands7
Taplands3
4 Combo Families (4 lines, Consistency: 90%)+38ⓘ
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces8
Synergy pieces14
Win conditions2
Combat threats6
Sacrifice outlets1
Drain effects3
Reanimation2
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats98Mana base75Consistency64
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Goblin Tribal36 cards
36 goblin creatures detected. Tribal synergies can create powerful board states.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.