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HomeExplore decksCommanders
WG

Gluntch, the Bestower

viapasted list·Updated 46 days ago·7 views·

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Power level

3.4±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence207 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp3
Other acceleration3
Commander Draw Engine+15ⓘ
Draw engines7
Cantrips & burst draw6
Recursion1
Value engines3
Counterspells1
Spot removal4
Graveyard hate1
Protection1
Two-Color Mana Base (no fixing needed)+7ⓘ
Mana Acceleration+1ⓘ
Fetchlands2
Premium utility lands1
Utility lands9
Taplands4
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 extra combat, 6 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces4
Win conditions1
Combat threats3
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.4 → Bracket 2

0.4 above Bracket 1 ceiling (3)

1.6 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Morph24 cards

24 morph creatures. Hide your threats face-down for surprise reveals.

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Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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+1/+1 Counters11 cards

11 counter synergies. Grow your creatures over time for massive threats.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.