Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(396 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana dorks8
Land ramp5
Treasure generators1
Tutors3
Draw engines10
Recursion1
Value engines2
Spot removal5
Artifact/enchantment removal1
Board wipes3
Stax & hate6
Two-Color Powerhouse Lands (3)+10ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands3
Utility lands11
Taplands3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 4 evasion enablers, 2 damage multipliers+25ⓘ
Synergy pieces2
Win conditions3
Combat threats5
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base91Interaction83Threats82
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter39 cards
39 legendary synergies. Your legends grow stronger together.
Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.