Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(416 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks5
Land ramp3
Other acceleration1
Tutors1
Draw engines15
Cantrips & burst draw11
Wheels1
Recursion4
+5
+3
+2
Value engines4
Control Strategy Bonus (23.6 interaction cards)+30ⓘ
Counterspells8
Spot removal7
Stax & hate9
Protection1
Mono-Color Mana Base (no fixing needed)+26ⓘ
Mana Acceleration (11 sources)+1ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands3
+3
+2
+2
Taplands2
Basic lands1
+31
1 Combo Family (1 lines, Consistency: 55%)+19ⓘ
Tempo Control (lockout lethality)+17.6ⓘ
Combat Damage Synergy: 1 token doubler+4ⓘ
Combo pieces4
Win conditions2
Drain effects1
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction90Consistency88Mana base70
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Group Hug7 cards
7 group hug effects. Help everyone while secretly advancing your plan.
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Bounce6 cards
6 bounce effects. Return permanents to hand for tempo advantage.
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