Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(346 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks2
Other acceleration1
Treasure generators2
Commander Draw Engine (Jin Sakai, Ghost of Tsushima provides card draw)+13ⓘ
Draw engines7
Cantrips & burst draw2
Wheels1
Recursion1
Counterspells1
Spot removal16
Board wipes2
Protection3
Fetchlands9
Dual & shock lands3
Premium utility lands3
Utility lands7
Taplands1
Combat Damage Synergy: 5 evasion enablers, aristocrats engine, 7 damage multipliers+25ⓘ
Synergy pieces4
Win conditions2
Combat threats3
Token generators6
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base91Consistency89Interaction81
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro35 cards
35 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Clones17 cards
17 clone effects. Copy the best threats on the battlefield.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.