Commander
7.2±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence511 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks2
Other acceleration2
Treasure generators4
Other1
Commander Draw Engine (Sephiroth, Fabled SOLDIER provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines7
Cantrips & burst draw4
Recursion5
Value engines3
Spot removal6
Board wipes2
Edict effects2
Protection3
Mono-Color Mana Base (no fixing needed)+27ⓘ
Mono-Color Powerhouse Lands (1)+4ⓘ
Utility lands2
+4
+2
Taplands3
+2
Basic lands1
+27
3 Combo Families (14 lines, Consistency: 70%)+29ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (2 groups)+5ⓘ
Combo pieces9
Synergy pieces15
Win conditions2
Drain effects1
Token generators4
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Threats98Consistency84Speed76
0.2 above Bracket 3 ceiling (7)
1.8 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)24 cards
This deck generates value from sacrificing and recurring creatures.
,,,,
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,