Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
No commander provided5.7±0.65
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence370 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks2
Other acceleration2
Treasure generators1
Low Land Count−18ⓘ
Tutors1
Draw engines2
Cantrips & burst draw1
Recursion2
Value engines3
Spot removal12
Board wipes2
Stax & hate1
Edict effects3
Protection2
Low Land Count−18ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands3
Utility lands5
Taplands8
Basic lands3
Combat Damage Synergy+25ⓘ
3 Combo Families+24ⓘ
Combo pieces5
Synergy pieces11
Win conditions2
Combat threats11
Drain effects5
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7+2-card combo 3→ Bracket 3
0.7 above Bracket 2 ceiling (5)
1.3 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 3
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Vampire Tribal28 cards
28 vampire creatures detected. Tribal synergies can create powerful board states.
,,,,
Lifegain22 cards
22 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
,,,,
Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,