Commander
6.4±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence459 pts
Estimated win turn
T5best
T7typical
T10+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana10
Mana rocks1
Mana dorks7
Land ramp1
Other acceleration3
Tutors11
Draw engines4
Scry & Surveil1
Recursion1
Value engines5
Artifact/enchantment removal3
Spot removal3
Graveyard hate2
Stax & hate4
Protection8
Mono-Color Powerhouse Lands+22ⓘ
Mana Acceleration+10ⓘ
Mono-Color Mana Base+1ⓘ
Utility lands13
Basic lands1
Combat Damage Synergy+4ⓘ
Commander Synergy+2ⓘ
Synergy pieces7
Win conditions2
Combat threats8
Drain effects1
Token generators3
Alternate win strategies1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.4 (Bracket 3)+Game Changers 9→ Bracket 4
Markers
Learn more →✓
Game changers 9
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stax11 cards
11 stax pieces. Tax and restrict opponents' resources while breaking parity.
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Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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Elf Tribal8 cards
8 elf creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.