Commander
6.3±0.2
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Commander combat pressure
High confidence(450 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15ⓘ
Fast mana10
Mana rocks1
Mana dorks7
Land ramp2
Other acceleration2
Tutors11
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines3
Spot removal4
Artifact/enchantment removal2
Graveyard hate2
Stax & hate4
Protection8
Other1
Mono-Color Powerhouse Lands (5)+22ⓘ
Mana Acceleration (22 sources)+12ⓘ
Utility lands10
Taplands3
Basic lands1
Forest+10
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces5
Win conditions3
Combat threats9
Drain effects1
Reanimation1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 6.3 (Bracket 3)+Game Changers→ Bracket 5
Speed95Consistency87Interaction85
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Stax11 cards
11 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.