Commander
7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(487 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks1
Mana dorks2
Land ramp1
Other acceleration3
Tutors11
Draw engines3
Cantrips & burst draw3
Recursion9
Value engines1
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes4
Protection1
Two-Color Mana Base (no fixing needed)+26ⓘ
Mana Acceleration (12 sources)+2ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Premium utility lands1
Utility lands7
Taplands3
3 Combo(s) Detected (Consistency: 86%)+32ⓘ
Combo pieces4
Synergy pieces10
Combat threats1
Sacrifice outlets1
Drain effects1
Token generators1
Reanimation3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Threats95Consistency92Mana base75
0.8 above Bracket 3 ceiling (6.5)
1.2 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.