Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(192 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp1
Other acceleration2
Treasure generators2
Tutors1
Draw engines4
Cantrips & burst draw2
Value engines5
Spot removal4
Board wipes1
Protection6
5 Combo(s) Detected (Consistency: 45%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 3 extra combats, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces6
Win conditions3
Combat threats2
Drain effects2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats90Mana base70Speed45
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron19 cards
19 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Voltron (Commander)1 cards
Commander is designed to be equipped/enchanted for commander damage.