Slimefoot and Squee

Commander
BRG
2.3±0.35
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence118 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana dorks5
1G+2
1G+2
1G+1
2G+1
5G+3
Land ramp3
2G+3
2G+2
2G1RR+2
Other2
2R+1
3BR+1
Draw engines2
3G+5
1BRR+3
Cantrips & burst draw13
1B+2
1G+2
1R+2
1R+1
BG+1
1B+1
1G+1
2G+2
2B+2
2G+2
2G+2
2G+1
+1 more
Recursion10
BG+2
1B+1
1G+1
2G+2
2G+2
2B+2
2BG+2
4+1
3G+1
3BR+1
Value engines2
2BR+1
5R+1
Other2
3B+1
4BB+1
Spot removal11
B+4
1B+3
1G+1
2G+2
1BG+2
1GG+2
3B+2
3G+2
2BG+1
5RG+2
5BB+1
Graveyard hate1
1G+1
Board wipes1
5BB+1
Stax & hate2
1B+2
4BB+1
Fetchlands1
+5
Taplands4
+2
+2
+2
+2
Basic lands3
+10
+9
+10
Combat Damage Synergy: token swarm strategy, 3 haste enablers, aristocrats engine+25
Synergy pieces9
1G+2
BG+1
1B+1
1BRR+3
2BG+1
5BB+2
6B+2
5BB+1
5BBB+5
Win conditions1
1R+1
Combat threats2
1B+2
5BB+1
Sacrifice outlets9
B+4
B+4
1B+4
1B+3
2B+4
2B+4
2BR+1
4GG+4
5R+1
Drain effects2
2B+1
3BB+1
Token generators4
1BR+4
BRG+4
2B+4
3G+5
Damage multipliers1
2R+1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.3 → Bracket 1
Threats86Consistency49Mana base42

1.3 above Bracket 0 ceiling (1)

0.7 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Graveyard (Commander)16 cards

This deck uses the graveyard as a primary resource.

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Aristocrats18 cards

18 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Stompy / Big Mana15 cards

15 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.