Toph, the First Metalbender

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Commander
See all Toph, the First Metalbender data
4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence310 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8
Fast mana2
Mana rocks7
Land ramp7
Other acceleration3
Treasure generators2
Draw engines3
Cantrips & burst draw6
Recursion1
Value engines7
Artifact/enchantment removal1
Spot removal3
Board wipes2
Stax & hate1
Protection6
Mana Acceleration+9
Fetchlands1
Dual & shock lands9
Premium utility lands2
Utility lands9
Taplands5
Basic lands3
5 Combo(s) Detected (Consistency: 30%)+29
Combat Damage Synergy: token package, 1 extra combat, 4 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25
Combo pieces7
Win conditions1
Sacrifice outlets2
Token generators2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.9 → Bracket 3
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Artifacts Matter11 cards

11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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+1/+1 Counters10 cards

10 counter synergies. Grow your creatures over time for massive threats.

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Human Tribal8 cards

8 human creatures detected. Tribal synergies can create powerful board states.

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Combos5 total

  • 2-card combos · 2
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  • 3-card combos · 3
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