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Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence387 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks4
Mana dorks1
Land ramp8
Other acceleration3
Tutors3
Draw engines3
Cantrips & burst draw4
Recursion4
Value engines4
Counterspells2
Spot removal10
Board wipes2
Protection2
Mana Acceleration+8ⓘ
Fetchlands1
Premium utility lands3
Utility lands11
Taplands8
Basic lands5
1 Combo(s) Detected (Consistency: 75%)+21ⓘ
Combat Damage Synergy: token package, 3 haste enablers, 3 evasion enablers+19ⓘ
Combo pieces1
Synergy pieces1
Win conditions3
Drain effects1
Token generators1
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
0.7 above Bracket 2 ceiling (5)
1.3 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Sagas19 cards
19 sagas. Multi-chapter enchantments for incremental value.
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Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
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