Commander
3.3Β±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence199 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve+8β
Land ramp1
Other acceleration10
Other acceleration1
Tutors1
Draw engines3
Cantrips & burst draw1
Scry & Surveil2
Recursion3
Value engines4
Counterspells1
Spot removal7
Board wipes3
Stax & hate2
Protection10
Mono-Color Mana Base+14β
Utility lands5
Taplands2
Basic lands1
Combat Damage Synergy+25β
Synergy pieces24
Combat threats5
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.3 β Bracket 2
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
Markers
Learn more ββGame changers β none
βMass land denial β none
β2-card combo β none
βExtra turns β none
Themes4 total
Voltron (Commander)31 cards
This deck equips or enchants the commander to deal commander damage.
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Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
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Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.