Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(388 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks6
Mana dorks2
Other acceleration2
Treasure generators1
Low Land Count (28/30)+-5ⓘ
Tutors1
Draw engines2
Cantrips & burst draw9
Recursion2
Value engines5
Control Strategy Bonus (14.2 interaction cards)+30ⓘ
Counterspells7
Spot removal6
Board wipes1
Stax & hate4
Protection3
Mono-Color Mana Base (no fixing needed)+32ⓘ
Mana Acceleration (12 sources)+2ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Low Land Count (28/30)+-5ⓘ
Dual & shock lands1
Utility lands8
Basic lands1
Island+19
Combat Damage Synergy: token package, 2 evasion enablers+8ⓘ
Combo pieces1
Synergy pieces2
Win conditions2
Combat threats2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction86Mana base70Speed67
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Artifacts Matter9 cards
9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.