Commander
10.0±0.3
cEDH
Peak efficiency across every axis. Wins are compact, fast, and well-protected.
High confidence(712 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana16
Treasure generators2
Extra turns redundancy (4 effects)+8ⓘ
Low Land Count (27/28)+-3ⓘ
Tutors9
Draw engines7
Cantrips & burst draw5
Value engines1
Control Strategy Bonus (32.6 interaction cards)+30ⓘ
Counterspells16
Spot removal7
Stax & hate1
Protection1
Two-Color Powerhouse Lands (3)+11ⓘ
Mana Acceleration (16 sources)+6ⓘ
Low Land Count (27/28)+-3ⓘ
Fetchlands8
Dual & shock lands3
Premium utility lands1
Utility lands2
Taplands9
3 Combo(s) Detected (Consistency: 98%)+34ⓘ
Tempo Control (lockout lethality)+20ⓘ
4 extra turn effects (strong tempo)+15ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Commander Synergy (1 groups)+3ⓘ
Combo pieces4
Win conditions1
Combat threats1
Extra turns3
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Interaction98Speed92Consistency92
1.5 above Bracket 4 ceiling (8.5)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
✓
Extra turns (4)
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
Bounce8 cards
8 bounce effects. Return permanents to hand for tempo advantage.
Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.