Commander
6.6±0.7
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Medium confidence432 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks1
Land ramp6
Other acceleration1
Treasure generators1
Tutors3
Draw engines7
Cantrips & burst draw2
Recursion9
Value engines5
Artifact/enchantment removal1
Spot removal11
Board wipes1
Stax & hate1
Protection8
Fetchlands3
Dual & shock lands3
Utility lands1
Taplands3
Basic lands2
12 Combo Families+72ⓘ
Combo pieces15
Combat threats1
Sacrifice outlets4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.6 → Bracket 3
1.6 above Bracket 2 ceiling (5)
0.4 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Reanimator9 cards
9 reanimation effects. Recur creatures and key permanents from the graveyard.
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Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
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+1/+1 Counters11 cards
11 counter synergies. Grow creatures over time for massive threats.
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History1 snapshot
Grade
Power6.7→6.6-0.1
BracketB3→B3
Vectors
Velocity
53→54
+1
Consistency
80→82
+2
Interaction
73→74
+1
Efficiency
75→71
-4
Lethality
98→96
-2