A Haunting Good Time

4.7±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(318 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.7 → Bracket 3
Threats86Interaction84Consistency80

0.2 above Bracket 2 ceiling (4.5)

1.8 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Spirit Tribal29 cards

29 spirit creatures detected. Tribal synergies can create powerful board states.

Legends Matter12 cards

12 legendary synergies. Your legends grow stronger together.

Aggro11 cards

11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.