Commander
2.8±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(158 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Commander Draw Engine (Heroes in a Half Shell provides card draw)+16ⓘ
Draw engines1
Recursion1
Value engines1
Spot removal3
Board wipes2
Protection2
Fetchlands5
Dual & shock lands5
Premium utility lands6
Utility lands7
Taplands4
Combat Damage Synergy: token swarm strategy, 5 token doublers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces1
Combat threats1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.8 (Bracket 1)+Game Changers→ Bracket 3
Mana base90Threats35Consistency28
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters24 cards
24 counter synergies. Grow your creatures over time for massive threats.
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.