Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(196 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp10
Other acceleration2
Low Land Count (28/29)+-3ⓘ
Draw engines8
Cantrips & burst draw5
Recursion4
Value engines5
Spot removal6
Stax & hate1
Mono-Color Powerhouse Lands (4)+16ⓘ
Mono-Color Mana Base (no fixing needed)+11ⓘ
Mana Acceleration (15 sources)+5ⓘ
Low Land Count (28/29)+-3ⓘ
Utility lands8
Taplands2
Basic lands1
Forest+19
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 6 evasion enablers, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces12
Win conditions2
Combat threats14
Token generators4
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Threats89Mana base70Speed66
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Deathtouch24 cards
24 deathtouch synergies. Small creatures that kill anything they touch.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.