Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(428 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks9
Mana dorks1
Land ramp1
Other acceleration1
Tutors2
Draw engines10
Cantrips & burst draw10
Wheels2
Recursion3
Value engines4
Counterspells5
Spot removal10
Graveyard hate1
Board wipes6
Stax & hate2
Protection2
Two-Color Mana Base (no fixing needed)+6ⓘ
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands6
Taplands3
5 Combo(s) Detected (Consistency: 70%)+38ⓘ
Combo pieces7
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Interaction92Consistency86Mana base75
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Artifacts Matter8 cards
8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Lifegain6 cards
6 lifegain synergies. Gain life to trigger payoffs and outlast opponents.