Commander
5.0±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(327 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks8
Land ramp4
Other acceleration3
Treasure generators4
Tutors1
Draw engines5
Cantrips & burst draw7
Recursion1
Value engines8
Spot removal9
Board wipes5
Stax & hate1
Protection2
Mono-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration (18 sources)+8ⓘ
Utility lands6
+2
+2
+2
+2
+2
Taplands1
Basic lands1
+29
4 Combo Families (4 lines, Consistency: 55%)+31ⓘ
Combat Damage Synergy: 2 haste enablers, aristocrats engine, 2 damage multipliers+20ⓘ
Combo pieces5
Synergy pieces4
Win conditions3
Combat threats5
Sacrifice outlets1
+4
Drain effects1
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats89Interaction76Mana base70
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
Dragon Tribal12 cards
12 dragon creatures detected. Tribal synergies can create powerful board states.
,,,,