Ryusei, the Falling Star

Commander
R
5.0±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(327 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10
Fast mana3
1+10
1R+6
5RR+2
Mana rocks8
0+8
2+6
2+5
2+4
2+2
3+3
3+1
2R+1
Land ramp4
1+5
2R+1
4+1
4+1
Other acceleration3
2RR+5
3RR+1
9+1
Treasure generators4
2R+9
2R+2
3R+4
3RR+1
Tutors1
1+5
Draw engines5
2+5
2+1
2R+10
3+3
2R+2
Cantrips & burst draw7
2+2
1R+2
4+1
3R+1
3RR+1
4RR+1
9+1
Recursion1
2R+2
Value engines8
1R+4
2+3
3+4
3+1
1RR+1
1RR+1
4R+5
5RR+2
Spot removal9
2R+5
2RR+10
2RR+2
5+2
3RR+1
3RR+1
3RR+1
3RR+1
6+5
Board wipes5
XR+7
XRR+7
XRR+7
2RR+7
3RR+6
Stax & hate1
2R+1
Protection2
2+6
3R+1
Mono-Color Mana Base (no fixing needed)+19
Mana Acceleration (18 sources)+8
Utility lands6
2R+2
+2
+2
+2
+2
+2
Taplands1
XRR+2
Basic lands1
+29
4 Combo Families (4 lines, Consistency: 55%)+31
Combat Damage Synergy: 2 haste enablers, aristocrats engine, 2 damage multipliers+20
Combo pieces5
XXR+5
1R+8
1R+1
1RR+11
2R+2
Synergy pieces4
2RR+5
3RR+4
4R+4
3RR+1
Win conditions3
3RR+2
4RR+1
9+1
Combat threats5
3RR+1
3RR+1
3RR+1
3RR+1
3RRR+2
Sacrifice outlets1
+4
Drain effects1
4RR+1
Clone effects1
2+3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Threats89Interaction76Mana base70

Right at the Bracket 3 threshold

2.0 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Stompy / Big Mana17 cards

17 high-impact creatures. Ramp into massive threats that dominate the board.

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Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Dragon Tribal12 cards

12 dragon creatures detected. Tribal synergies can create powerful board states.

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Combos4 total

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