Commander
4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(322 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks7
Land ramp1
Other acceleration4
Treasure generators2
Tutors5
Draw engines5
Cantrips & burst draw5
Recursion2
Value engines3
Counterspells2
Spot removal3
Land destruction1
Board wipes4
Stax & hate1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Dual & shock lands11
Premium utility lands4
Utility lands7
Combat Damage Synergy: 1 haste enabler, 5 damage multipliers+22ⓘ
Synergy pieces5
Win conditions2
Combat threats6
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Mana base91Interaction78Consistency72
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron19 cards
19 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.