3.4±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(205 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Draw engines1
Recursion1
Value engines3
Spot removal5
Board wipes2
Protection2
Fetchlands5
Dual & shock lands5
Premium utility lands6
Utility lands7
Taplands4
Combat Damage Synergy: token swarm strategy, 7 token doublers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
1 extra turn effect+5ⓘ
Synergy pieces4
Win conditions1
Token generators1
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Mana base90Threats60Interaction27
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
+1/+1 Counters28 cards
28 counter synergies. Grow your creatures over time for massive threats.
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.