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HomeExplore decksCommanders
WR

Dah Mir Historian 3 aka Armourer's Ass-assin

viaMoxfieldMoxfield·6 views·1h ago

Power level

7.0±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence493 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana3
Mana rocks6
Mana dorks1
Land ramp1
Other acceleration1
Treasure generators1
Tutors10
Draw engines7
Scry & Surveil1
Recursion5
Value engines5
Counterspells1
Spot removal9
Graveyard hate1
Board wipes1
Stax & hate3
Protection11
Two-Color Powerhouse Lands+11ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands2
Utility lands14
Taplands1
Basic lands2
2 Combo Families+29ⓘ
Combat Damage Synergy+25ⓘ
Combo pieces4
Synergy pieces2
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators4
Enablers2
Alternate win strategies1
Other3

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4

Right at the Bracket 4 threshold

2.0 below Bracket 5 threshold (9)

This deck has no formal Bracket 4 markers (no Game Changers, 2-card combos, MLD, or extra turns). Its power level places it here, but under a marker-only reading of WotC's bracket guidance it may fit Bracket 3.
Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

Go-Wide / WeeniesCore (18 cards)

18 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Human TribalCore (15 cards)

15 human creatures detected. Tribal synergies can create powerful board states.

,,,,
Blink / FlickerCore (11 cards)

11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

,,,,

Combos2 total

  • 3-card combos · 2
  • ++
  • ++

History3 snapshots

Grade

Power6.5→7.0+0.5
BracketB3→B4(+1)

Vectors

Velocity
72→77
+5
Consistency
86→86
—
Interaction
82→82
—
Efficiency
89→89
—
Lethality
91→91
—

Card Changes

Added (1)

Grade

Power6.0→6.5+0.5
BracketB3→B3

Vectors

Velocity
65→72
+7
Consistency
86→86
—
Interaction
82→82
—
Efficiency
89→89
—
Lethality
91→91
—

Card Changes

Removed (1)

Grade

Power5.9→6.0+0.1
BracketB3→B3

Vectors

Velocity
65→65
—
Consistency
84→86
+2
Interaction
82→82
—
Efficiency
89→89
—
Lethality
91→91
—

Card Changes

Added (1)

Removed (1)