Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence190 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana5
+3
+2
Mana rocks7
Land ramp1
Other acceleration5
Tutors1
Draw engines6
Cantrips & burst draw5
Recursion3
+3
Value engines5
Other1
Counterspells2
Spot removal9
Graveyard hate1
Stax & hate1
Protection4
Mana Acceleration (18 sources)+8ⓘ
Fetchlands2
+7
+5
Utility lands18
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands1
+14
Combat Damage Synergy: token swarm strategy, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces1
Synergy pieces14
Win conditions3
Combat threats5
Sacrifice outlets2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats82Mana base70Interaction62
0.2 above Bracket 1 ceiling (3)
1.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter16 cards
16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
,,,,
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.