Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(373 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp3
Other acceleration2
Treasure generators1
Tutors2
Draw engines4
Cantrips & burst draw5
Recursion5
Value engines7
Other1
Counterspells1
Spot removal29
Graveyard hate3
Board wipes1
Stax & hate3
Mono-Color Powerhouse Lands (5)+13ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands2
Utility lands17
Taplands5
Basic lands1
Plains+12
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces10
Win conditions1
Combat threats4
Sacrifice outlets1
Drain effects1
Reanimation2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction96Threats88Mana base84
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Blink/Flicker25 cards
25 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Tokens (Commander)24 cards
This deck generates and leverages a wide board of creature tokens.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.