Wilhelt, the Rotcleaver

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Commander
5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence347 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks1
Other acceleration1
Commander Draw Engine+15
Commander Synergy+4
Draw engines4
Cantrips & burst draw7
Scry & Surveil4
Recursion3
Value engines4
Counterspells4
Spot removal6
Graveyard hate1
Board wipes1
Stax & hate1
Edict effects1
Protection1
Two-Color Mana Base+7
Dual & shock lands2
Premium utility lands2
Utility lands3
Taplands9
Basic lands2
Combat Damage Synergy+25
1 Combo Family+17
Commander Synergy+10
Combo pieces3
Synergy pieces20
Win conditions1
Combat threats5
Sacrifice outlets1
Enablers1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3

0.1 above Bracket 2 ceiling (5)

1.9 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Zombie Tribal21 cards

21 zombie creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Tokens (Commander)20 cards

This deck generates and leverages a wide board of creature tokens.

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Combos1 total

  • 3-card combo · 1
  • ++