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Commander
5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence347 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks1
Other acceleration1
Commander Draw Engine+15ⓘ
Commander Synergy+4ⓘ
Draw engines4
Cantrips & burst draw7
Scry & Surveil4
Recursion3
Value engines4
Counterspells4
Spot removal6
Graveyard hate1
Board wipes1
Stax & hate1
Edict effects1
Protection1
Two-Color Mana Base+7ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands3
Taplands9
Basic lands2
Combat Damage Synergy+25ⓘ
1 Combo Family+17ⓘ
Commander Synergy+10ⓘ
Combo pieces3
Synergy pieces20
Win conditions1
Combat threats5
Sacrifice outlets1
Enablers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Zombie Tribal21 cards
21 zombie creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Tokens (Commander)20 cards
This deck generates and leverages a wide board of creature tokens.
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