Krenko, Mob Boss

3.4±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(209 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8
Fast mana1
Other acceleration2
Low Land Count (4/34)+-75
Tutors1
Mono-Color Mana Base (no fixing needed)+134
Mono-Color Powerhouse Lands (1)+3
Low Land Count (4/34)+-75
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 3 haste enablers, 1 evasion enabler, aristocrats engine+25
2 Combo(s) Detected (Consistency: 45%)+21
Commander Synergy (1 groups)+8
Sacrifice outlets1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.4 → Bracket 2
Threats93Mana base70Speed37

0.4 above Bracket 1 ceiling (3)

1.1 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Goblin Tribal18 cards

18 goblin creatures detected. Tribal synergies can create powerful board states.

Burn12 cards

12 damage dealers. Burn opponents down with direct damage.

Token Strategy8 cards

8 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos2 total