Commander
3.4±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(209 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Other acceleration2
Low Land Count (4/34)+-75ⓘ
Tutors1
Draw engines2
Cantrips & burst draw4
Spot removal5
Board wipes1
Protection2
Mono-Color Mana Base (no fixing needed)+134ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Low Land Count (4/34)+-75ⓘ
Utility lands3
Taplands1
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 3 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 45%)+21ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces3
Synergy pieces8
Win conditions2
Combat threats3
Sacrifice outlets1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Threats93Mana base70Speed37
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Goblin Tribal18 cards
18 goblin creatures detected. Tribal synergies can create powerful board states.
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.