Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence192 pts
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Mana dorks3
Land ramp4
Other acceleration3
Draw engines11
Cantrips & burst draw9
Recursion1
Value engines5
Other1
Counterspells4
Spot removal3
Protection14
Other1
Two-Color Mana Base (no fixing needed)+29ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands1
+5
Premium utility lands1
+5
Utility lands1
+2
Taplands2
+2
+2
Basic lands2
+14
+14
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Combo pieces2
Synergy pieces2
Win conditions1
Combat threats19
Token generators2
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Consistency75Mana base75Threats71
0.4 above Bracket 1 ceiling (3)
1.6 below Bracket 3 threshold (5)
✓2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Enchantress (Commander)14 cards
This deck synergizes with enchantments for card advantage and control.
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Voltron24 cards
24 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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