HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
WRG

Mazzy, Truesword Paladin

viapasted list·Updated 44 days ago·10 views·

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.

Power level

3.2±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence191 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Mana rocks5
Mana dorks3
Land ramp4
Other acceleration1
Treasure generators1
Tutors3
Draw engines6
Cantrips & burst draw1
Value engines4
Artifact/enchantment removal1
Spot removal2
Board wipes2
Stax & hate3
Protection2
Mana Acceleration+3ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands2
Utility lands3
Taplands4
Basic lands3
Combat Damage Synergy: 6 haste enablers, 6 damage multipliers+25ⓘ
Synergy pieces5
Combat threats1
Token generators1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.2 → Bracket 2

0.2 above Bracket 1 ceiling (3)

1.8 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes4 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron21 cards

21 equipment/auras. Stack these on your commander for one-shot commander damage kills.

,,,,
Aggro12 cards

12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

,,,,
Legends Matter10 cards

10 legendary synergies. Your legends grow stronger together.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.